The entire chain of weaknesses draws its inspiration from rock-paper-scissors, so of course Guts Man’s Super Arm – which allows you to heave rocks at enemies – is good against Cut Man’s boomerang-like scissors. Mega Man does its best, within its limited means. Otherwise there’s a little cultural snobbery happening there. How do you determine what the Yamato Spear is good against? It’s basically a pointy stick that embodies ancient Japan, which isn’t really a weak point, thematically speaking, against any of the bosses that appear in the game… so they arbitrarily decided to make it effective against Knight Man. Sometimes it makes perfect, logical sense other times, not so much. The chain of weapon effectiveness versus bosses can be a tricky thing in Mega Man games.
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